Jason "Firstkiller" Corral has been in the conversation for best player in North America, and occasionally the world, since his RLCS debut with Rogue in Season 9.
As noted by RLCS Statistician drekt, Firstkiller has topped the score stats like nobody else, no matter which team he is on. Truly an unprecedented level of performance.
Most recently, Firstkiller and The Ultimates placed 2nd at the RLCS 2025 Birmingham Major.
Now, he and his team will be competing at the RLCS 2025 Raleigh Major to try and secure Firstkiller's first-ever major LAN title.
Firstkiller's choice of camera settings is fairly standard for pro and other high-level players.
The main point of interest is his choice of Camera Angle at -3, which isn't too crazy, but slightly lower than most players' -4 and -5.
This means the angle at which Firstkiller sees his car from behind is closer to the ground, making it slightly easier to calculate hits on the ball, but more difficult to see any challenging players behind the ball.
The North American superstar's controller of choice is currently a Sony DualShock 4. Similar to his camera settings, Firstkiller's controls are fairly standard for competitive players using the same controller with one exception.
Interestingly, Firstkiller chooses to use the default Square binding for Powerslide, Air Roll, and Boost. This means that Boosting while simultaneously Powersliding or Air Rolling would be highly uncomfortable, if not impossible to do consistently without practice.
In the early days of Rocket League, when the ability to change control bindings was much more limited, players like Kronovi would make the default control scheme work by adopting a claw grip.
However, according to Firstkiller's own chat commands, he doesn't use a claw grip at all.
Joystick deadzones and sensitivity settings are something that casual players may not pay the most attention to, but can make a world of difference if you understand them and adjust them to your advantage.
It's important to note that changing your joystick's deadzone shape is not available in-game and is only possible via third-party software on PC.
Regardless of its exclusivity, changing this shape can extend the potential reach of your directional inputs, and some players swear by it. There are various in-depth explanations and guides on changing deadzone shapes on YouTube.
Controller Deadzone and Dodge Deadzone can be changed in-game, and simply affect how far you have to move your joystick for an input to be detected or for a directional dodge to be activated, respectively.
Aerial and Steering Sensitivity, which most competitive players set to above the default, can enable you to turn your car faster both on the ground and in the air.
It's important to note that controls and camera settings are the most personal things you can change to tailor your Rocket League experience and gameplay to your needs and use cases.
Simply copying another player's settings will not guarantee that you instantly rank up to SSL. In fact, changing controls in general can lead to periods of worse play as you take time to adjust your muscle memory to the new layout.
That being said, Firstkiller's settings are a fantastic template to go off of if you're looking to broaden your horizons and see the game how a pro does. Go ahead and copy them, and then slowly adjust things to your tastes as you learn what works for you.
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