Axel "Vatira" Touret has been a force to be reckoned with on any LAN stage he sets foot on pretty much his entire career.
Since he and Team Queso shocked the Rocket League world with a 2nd place finish at the RLCS 2021-22 Winter Split Major, Vatira has competed at an additional 10 major LANs and only placed outside the top 4 at two of them. Even those were still top 8 finishes.
In total, Vatira has won 3 RLCS Major LANs with 3 completely different rosters, including the most recent RLCS 2025 Birmingham Major.
He's already proven himself beyond all doubt, but the 19-year-old Frenchman is nowhere near the end of his already stunning career.
Now, Vatira will seek a 4th Major title at the RLCS 2025 Raleigh Major with Karmine Corp, continuing to build momentum towards what would be his first Worlds title at the RLCS 2025 World Championship.
Vatira's choice of camera settings is mostly standard for pro and other high-level players.
The main point of interest is his combination of Camera Height at 90 and Camera Angle at -5, which are at the lower and higher end than what we normally see, respectively.
While Vatira's Camera Angle of -5, which is higher off the ground than most and ideal for visibility beyond the ball, his Camera Height is only 90, which is lower and closer to his car than most pros.
This may seem counterintuitive, but neither setting is so far outside the norm as to be wildly uncomfortable. Vatira may very well have just found the perfect balance that works for him.
The three-time Major winner's controller of choice is currently a Sony DualShock 4. Similar to his camera settings, Vatira's controls are fairly standard for competitive players using the same controller, with one irregularity.
Almost every high-level Rocket League player has either Air Roll (Left) or Air Roll (Right) bound to a button on their controller, but very few have both.
In theory, having both directional Air Rolls on buttons accessible while boosting as Vatira does should allow for increased precision and consistency when rotating your car through the air.
However, most players seem to prefer the flexibility that normal Air Roll provides, which may be why Vatira does still have it bound, just on a button that some may find inconvenient to press while boosting.
Joystick deadzones and sensitivity settings are something that casual players may not pay the most attention to, but can make a world of difference if you understand them and adjust them to your advantage.
It's important to note that changing your joystick's deadzone shape is not available in-game and is only possible via third-party software on PC.
Regardless of its exclusivity, changing this shape can extend the potential reach of your directional inputs, and some players swear by it. There are various in-depth explanations and guides on changing deadzone shapes on YouTube.
Controller Deadzone and Dodge Deadzone can be changed in-game, and simply affect how far you have to move your joystick for an input to be detected or for a directional dodge to be activated, respectively.
Aerial and Steering Sensitivity, which most competitive players set to above the default, can enable you to turn your car faster both on the ground and in the air.
It's important to note that controls and camera settings are the most personal things you can change to tailor your Rocket League experience and gameplay to your needs and use cases.
Simply copying another player's settings will not guarantee that you instantly rank up to SSL or win three RLCS Majors. In fact, changing controls in general can lead to periods of worse play as you take time to adjust your muscle memory to the new layout.
That being said, Vatira's settings are a fantastic template to go off of if you're looking to broaden your horizons and see the game how a pro does. Go ahead and copy them, and then slowly adjust things to your tastes as you learn what works for you.
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